This is an early development version of Saber Cats, a game that emulates actual saber fencing. It incorporates "Right Of Way", a series of rules that determines who gets the point if both fencers make a touch. If only one fencer makes a touch, that fencer gets the point.

Make sure you click the bottom-right "Full Screen" button, otherwise things will look janky. 

All art/media assets are "placeholders".

Key Features of Saber Cats:

  • Referee gives a small allowance (2 to 3 frames) whereby moves are called as having started at the same time (i.e. willing to call some attacks as “simultaneous”). 
  • Momentum is taken into consideration. The higher your forward momentum, the longer/faster your lunge.
  • Priority is lost after your front foot lands in a lunge. 
  • “Pared-down” set of moves in order to focus the game on distance and timing
  • The "advance"/"retreat" moves are deliberately slow and interruptible (i.e. you can switch to a different move in the middle of it. Try advance... LUNGE! Or advance.... DASH BACKWARD!) 

KEYBOARD MOVES

SPACE-BAR: Restarts the Point

FENCER RIGHT:

Left/Right Arrow: Advance/Retreat

Double-Tap Left/Right: Dash Forward/Dash Backward

Up Arrow: Parry Five

"M": Lunge

FENCER LEFT:

"A"/"D": Retreat/Advance

Double-Tap "A"/"D": Dash Backward/Dash Forward

"W": Parry Five

Tab: Lunge


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